| Bluedevs collab? | |
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| Tweet Topic Started: Jan 15 2008, 10:37 PM (1,860 Views) | |
| Kyros the Hedgehog | Jan 15 2008, 10:37 PM Post #1 |
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(still) a dude with a funky headband
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anyone interested in working on a bluedevs TI minigame collab? Basically, this is what i envision: A small application of games made by BD members, with more games and stuff unlockable by.... doing stuff in it. yeah. it needs work. I'm thinking of including "persistence" and a couple of other pretty short things i've been working on in it if you're interested in it, post. please. |
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The companion cube will not threaten to stab you. The cake is a lie. Spoiler: click to toggle that is a real spoier for a real thing that you may not want to know of (that is, if you own or will own yet haven't beaten Valve's game Portal). it's not like, to make you lose... uh... I'll stop now.
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| slurpee123abc | Jun 10 2008, 04:33 PM Post #2 |
Slurpee
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HEY!!! I have made some awsome games. Most of them are 2d, but most of the people I know say they are pretty good. I made them with gamemaker, located at yoyogames.com. Game maker is able to make a direct exe file. I was wondering, are exe files compatible with linux? Does you want me to email you some of my games? |
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| slurpee123abc | Jun 10 2008, 04:36 PM Post #3 |
Slurpee
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By the way I was a little too excited right then. Don't get too excited. I made many of these games when I was younger. They are not perfect by any means. Just ok, and they have some entertainment value. That's all. |
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| techwizrd | Jun 10 2008, 09:38 PM Post #4 |
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Magister ex Machina
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It is possible to run EXE files under Linux through the use of Wine. Generally, games made in Gamemaker are normally looked down upon as being not very inventive. Normally, we look for game which someone actually put significant work into, not drag-and-drop Gamemaker. I used Gamemaker for a while and decided Blender was a much better way to go. |
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| slurpee123abc | Jun 11 2008, 04:55 PM Post #5 |
Slurpee
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I know the game maker code. Also, try to make a 2d game with blender. Not so easy, eh? You should not judge how good people's games are by the program people use to make them with. That is a very sad way to look at things. I could say you are dumb because you are using blender to make games. I mean, how CHEAP is that? Why be a wimp? Why not use some REAL code like C or C++? I encourage you to look at it by not who or how or with what it is made, but just the game itself, and the entertainment you get from it. |
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| slurpee123abc | Jun 11 2008, 08:51 PM Post #6 |
Slurpee
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Oh, by the way, I have put SIGNIFICANT work into my games. They are not cheap one level games. And I do not copy the same sprite for multiple enemies. I make my OWN sprites. It takes WORK. Anyway, so Techwizard, you used game maker? That's pretty cool. I did game maker I think at a relatively young age. I still do it, but not as much as I did. When I first got game maker, I made an image of a tree. Then I drew a hill and a character. This is all the same image file, right? Yes, it was. Then I pressed the play button, and I expected the character to automatically move and start jumping. It didn't work... Then I gave up and read the manual (sigh)… |
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| techwizrd | Jun 13 2008, 01:46 PM Post #7 |
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Magister ex Machina
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I knew GML also. BTW, your points are moot. C and C++ still needs model definitions and defines actions and etc. I used to write games in C++ (plus a few in C) until I got fed up. I made a 2D D&D type game in Game Maker, a cracking game, as well as a series of Zelda games. Game Maker is easy but highly limits your possibilities. I did not mean to insult you, but Bluedevs had tried to do a collaborative Gamemaker game (the cracking one). It failed horribly. Blender works. Plus it's open source. And it has plugins for collaboration. It fits the bill. |
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| slurpee123abc | Jun 13 2008, 03:38 PM Post #8 |
Slurpee
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I still believe game maker games are suitable for mini games. We have to make a LOT of minigames for this to work, and if anything is fast, game maker is FAST. Also, gamemaker does not really limit your possibities, if you are going for a good 2d game. If you are going for some mega advanced thing, then ya, gamemaker may not be the best choice. But hey, for minigames, it's a great choice. Good Wishes Slurpee |
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| techwizrd | Jun 13 2008, 08:41 PM Post #9 |
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Magister ex Machina
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In case you didn't get Kyros, he was talking about TI-83/84 games. Anyway, Gamemaker is NOT fast. it takes a long time to load a gamemaker game and limits your creativity, possible audience, and design choices. It is horrible for collab. Trust me, bluedevs has experienced the pain of a Gamemaker collab before. |
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| slurpee123abc | Jun 14 2008, 12:55 PM Post #10 |
Slurpee
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Despite what you say, many people enjoy my gamemaker games. Game maker does not limit your creativity. You limit your own creativity with your own mind. I know you do not want to use gamemaker, and we do not have to. We can use a mixture of games from different programs. There are several reasons for this. First reason is that if we all were ordered to only make games from one program or code, we would all have to LEARN how to use that code, which would take forever. And then, we would have to make games with it with absolutely NO experience. Like I said before, do not judge a game by what it is made with, only by the game itself. That is why I propose we have a contest in which everyone sends in their games, and we all judge and pick the best ones, regardless of what program they are made for. Whatever you say, a mini game collab is MINI, and since it is very easy and fast to LEARN how to use game maker, and since everyone I assume has PRIOR experience, game maker could work. To make great things, you have to take great chances. That is what I propose. Even halo was not just made in one code, but several codes combined. Why would that not work? They are MINI games. They are supposed to be small, like a minigame gallery and you have to earn money to unlock them. All I am saying is that just because I have made some games with gamemaker does not mean they are not an option. Just because it didn't work when nobody had experience does not mean it won't work now. We cannot afford to limit ourselves to just one program on one code on one system. It's just like cultural diffusion, but instead of cultures being used here it would be codes. Even if you still say gamemaker is no creative or all that crud, I will still try to get some of my games into the collab. And as you have not said what factor in gamemaker limits your creativity, I don't see how it does. It does no limit you design choices. NO WAY. There is so many things you can do with it. It does not take long to load, unless 6 seconds is long. Possible audience is anyone. I have had adults play some of my games, and they enjoyed it somewhat. I have also had kids play it and they enjoy them. Mostly my shooter game, preferably. That is the one I think best. Yes, you failed before, and that is why this would not be a game maker mini games thing. Not a game maker collab. It would be just a plain collab. A multi program collab. We would pick the best games, regardless how they were made. Use blender, but if a good game made in game maker comes up, do not dismiss it just because it was made with "Game Maker". By the way, we are talking of the game maker made by Mark Overmars, right? If you were thinking of something else, just say (type) so. The site is http://www.yoyogames.com/. Remember, don’t dismiss a game just because it was made with “Game Maker”. We can still use blender, but games can be just as good if they aren’t made in blender. |
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| techwizrd | Jun 14 2008, 08:54 PM Post #11 |
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Magister ex Machina
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First of all, stop. You obviously have no idea what you're talking about considering your badly thought out wall of text. You also have no idea where the line between professional and amateur lies. Gamemaker is bad for a number of reasons
Bluedevs is a strong supporter of open source and a majority of use non-Windows computers. While we can run a majority of Windows programs, we would rather use a free alternative. Tools like Blender are free, open-source, cross -platform, allow for community collaboration through a decentralized workflow, have succesfully ben used in many professional endeavors, is extremely powerful and allows one to customize their workflow, and has a large community backing and support. Games are not made by "one codez on one systemz" or even many. Games are made by code. Code is code is code. (You'll get that when you figure out the meaning of Lisp) Games (nowadays) are made of models, textures, engines, physics, programming, game AI, art, and marketing. Games are not just codes. Blender runs on mutiple systems and we can use Blender to make a games for a variety of engines in a variety of programming languages in a variety of formats. I would also recommend you not get so spirited over a simple offtopic argument. You are bordering into the flaming category. I would also remind you that this topic is supposed to concern TI calculator minigames. Read/think before you post. |
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| slurpee123abc | Jun 14 2008, 10:34 PM Post #12 |
Slurpee
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Ah. Whatever. I give up. |
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| techwizrd | Jun 14 2008, 11:16 PM Post #13 |
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Magister ex Machina
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Eh... Sorry I was kind of mean... I just don't like it when people don't read the first post in the topic.
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| slurpee123abc | Jun 15 2008, 10:04 AM Post #14 |
Slurpee
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I was just wondering, what is the point of making minigames for a TI calculator? If you think about it, most people do not even have one of those, and even more would be too lazy to take the time to upload it to their calculator. And even more would not even know how to access the games. Many adults would probably not know how, because they never did have to use TI calculators. Also, I was wondering, is it possible to use Blender to make games for a calculator? If I am missing the point, sorry, but from all the information so far, this is what I have concluded. Sorry again if I am sounding ignorant. Best of luck, Slurpee |
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| techwizrd | Jun 15 2008, 01:24 PM Post #15 |
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Magister ex Machina
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Most people, at least in the US, are required to have a TI-83 or TI-84 graphing calculator for use in the Algebra I, Geometry, and Algebra II courses. As such, they are quite popular handheld devices. I feel sorry for anyone who does not own one of these as they are very reliable pieces of equipment and are very good for teaching budding programmers to work around limits in their environment. I normally use mine for writing various programs to solve equations or play calculator games. if you doubt the popularity of the TI calculator, please visit TICalc.Org or CalcGames.Org. TI supports the use of z80 Assembly and TI-BASIC. It is not possible to use Blender on a calculator. The TI calculators have a variety of games including Mario, Wolfenstein, as well as MANY MANY others. |
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| slurpee123abc | Jun 3 2009, 04:41 PM Post #16 |
Slurpee
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Hey, I just thought of something. No one would care about the TI games when they play the main videogame. If they wanted games for their calculator, they would just go download them off the internet somewhere else, not play this game just to unlock minigames for TI calculators. Anyway, the focus should be on the main game, not sidetracked off to this. Any ya, I am waiting for a response in the 3d section, one which has not been answered for several months. Ta Ta, Slurpee |
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