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Megas robo concept sketches
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Topic Started: Apr 11 2008, 08:16 PM (423 Views)
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Mephiles the Dark
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Apr 11 2008, 08:16 PM
Post #1
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woot. with techwizrd's recently posted helpliness, i actually started drawing stuff. anyhow, i'll be putting out concepts and matching sketches pretty soon. for this first stuff, tell me what you thought was worth doing, worth expanding, useless, or pure ©®@¶. then i'll actually flesh out the full designs.
yeah. ttfn.
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Mephiles the Dark
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Apr 11 2008, 08:22 PM
Post #2
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right. here's the links to the sketches.... on my deviant art....
http://kilroy-was--here.deviantart.com/art/MR-round-1-1-82561954 http://kilroy-was--here.deviantart.com/art/Mr-round-1-2-82562053 http://kilroy-was--here.deviantart.com/art/MR-round-1-3-82562139 http://kilroy-was--here.deviantart.com/art/MR-round-1-4-82562234 http://kilroy-was--here.deviantart.com/art/MR-round-1-5-82562309
they're not that great, but i was testing ideas. i think i said above to tell me which ones to go on and which ones to scrap (heh, heh.) and if you want more unique or more generic mechs.
also view one last touch. it's a MR based pic i drew a while back. i like to think it's nice.
posting the ideas behind the pics eventually.
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Mephiles the Dark
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Apr 11 2008, 09:27 PM
Post #3
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in the next post's i'm posting, you get to see a couple lines on what the mechs do, as well as which team they're generally used by.
you may notice that i added some organizations to the (as of yet just red dragon) mechas league. hopefully that doesn't become a big issue.
in here:
Spoiler: click to toggle teams- Red Dragon- yeah. not an original organization. mech team of Ray blitz (or whatever his name is eventually). the very best (like no one ever was)
Black Pyre- a pretty good mech team that rivals red dragon. i chose the name 'cause it sounded goodly antagonistic. it may change.
Hobs- a mediocre mech team.
Alliance- based off of military groups. tends to have the worst mechs, although it is a huge organization.
peoples- Fitz "imp" Yeesa- a legendary mech pilot. had a career early in the league, had a winning streak unsurpassed for a long time. so prestigious a pilot that mechas league compares mech sizes with his.
anyhow, as per Techwizrd's mech model idea, i personally classify mechs like this: S-F- - (#)
Spoiler: click to toggle S- SI- insect like SH-humanoid
F- FA- agile (speedy and maneuverable) FL- light FR- range FH- heavy FT-training FU- unclassifiable (never really used)
anything falling into more than one category goes into the first of this sequence: FA-FH-FL-FR-FT
#- i don't really follow a fixed structure. higher numbers tend to indicate a more generic model. lower denotes a more exclusive and generally tougher model. a "DC" followed by triple digits denotes that the mech is entirely unique, and defies classification. only one "DC" is really that important-- the SHFH-DC001 "Yeesa"
and the scale: i personally rate each on a scale of 1-10. it goes like this:
Spoiler: click to toggle 1- EPIX PHAIL (probably, anyway) 2- fail 3- gotta be really good to win 4- lacking a few attributes (like detection, or persistence) 5- average 6- above average (heh) 7- pretty good 8- packed with good equipment 9- ouch to opponents 10- invincible against anything lower than an 8
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Mephiles the Dark
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Apr 11 2008, 09:36 PM
Post #4
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1- http://kilroy-was--here.deviantart.com/art/MR-round-1-1-82561954
(BP) SHFH-212 "breaker"
Spoiler: click to toggle i hate this body design. anyhoo, it has 2 large "grabber" arms and 4 smaller shooting arms on it. it's kinda unstable, and may occasionally damage itself.
Y (HLW): 1,.5,1
7/10
(RD) SIFL-237 "abraxas" (who gets the reference?)
Spoiler: click to toggle scorpion-ish. it's got a pretty good tail attack. other interesting stuff can be mounted in the claw area. it's armor is a bit lighter than that of normal mechs.
Y: .75,1.3,1
6/10
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Mephiles the Dark
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Apr 11 2008, 09:52 PM
Post #5
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2- http://kilroy-was--here.deviantart.com/art/Mr-round-1-2-82562053
(none) SHFU-DC042 "companion"
Spoiler: click to toggle hey, i'd pilot this type of mech. it's awesome. based off of erno rubik's famous design, weapons can be mounted in each face of the giant "cubies," getting extremely easy reconfiguration in battle. this is good especially if one side is damaged, as weak spots don't stay so tightly grouped for long. unfortunately, it it hard to pilot, as the pilot must use a rubik's cube shaped controller to reconfigure the sides if it's not put into a (not good) automatic mode.
Y: .5,.5,.5
over 9000/ 10
(Hobs) SFIA-562 "cat"
Spoiler: click to toggle this is a good mech in that it is agile and near impossible to put off balance. weapons are mounted on the eight legs (can't be that good weapons, sadly). the mech can stand on any two pairs, fighting with the other four.
Y: .5, 1,.5
5/ 10
(none) SHFH-DC001 "the Yeesa"
Spoiler: click to toggle a very tough mech. the "arms," besides enabling it to shoot, also have smaller "armlets" which spin like extremely destructive wheels, a move that was known as the "Yeesa smash"
no disadvantages. it's that good. if it is in the game, it really shouldn't be a playable mech. (although it might be good as a boss, or a bonus fight)
Y: 1,1,1 (no, really?)
10/10
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Mephiles the Dark
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Apr 11 2008, 10:02 PM
Post #6
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3- http://kilroy-was--here.deviantart.com/art/MR-round-1-3-82562139
(hobs) SHFL-681 "axis"
Spoiler: click to toggle based off of the Yeesa, the arms are triple blades which wheel around in a smaller but pretty effective version of "the Yeesa smash". however, it has little room for mounting other weapons.
Y: .5,.5,.5
3/ 10
(alliance) SHFT-9000 "shift 9k*"
Spoiler: click to toggle a very popular training unit. over 9000 made (with quite a few destroyed). a very weak unit, light weaponry and armor. a mech expert once said that the Yeesa could take on any number under about 19,044 (which is a perfect square, by the way) shift 9k's at once and still win. (hobs) SHFL-681 "axis"
Y: .5,.5,.5
(-)1/ 10 *some alliance pilots (especially after losing matches) have been known to drop the "F," due to the fact that it is barely a fighter at all, and they are frustrated with their loss.
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Mephiles the Dark
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Apr 11 2008, 10:13 PM
Post #7
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4- i don't like the way these ones turned out. http://kilroy-was--here.deviantart.com/art/MR-round-1-4-82562234
(BP) SIFA-262 "opposition"
Spoiler: click to toggle one of the few mechs that can switch between a quardupedal and a (slower) bipedal mode. other than that, it's basically just a sphere of death.
Y: 1,.5,1
7/ 10
(hobs) SIFA-141 "centipede"
Spoiler: click to toggle probably the best hobs model, the centipede is an agile mech that can put an enemy in a "death embrace" in its forearms. this capability puts some limits to mountable weapons.
Y: 1,1.5,.5
6/ 10
(alliance) SHFL-3011 "goat"
Spoiler: click to toggle a not-particularly-well-thought-out mech. it has a powerful headbutt move, but little room for other mountable weapons. it is also noted for losing balance when it misses.
Y: .5,.5,.5
1/ 10
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Mephiles the Dark
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Apr 11 2008, 10:20 PM
Post #8
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5- man, that took a while. http://kilroy-was--here.deviantart.com/art/MR-round-1-5-82562309
(alliance) SIFL-681 "crusher"
Spoiler: click to toggle probably best alliance design. (droidekas come to mind) it can perform brief evasive rolls. only light weapons are mountable.
Y: .5,.5,.5
3/ 10
(hobs) SIFA-277 "sting"
Spoiler: click to toggle a spider-like droid that has a special destructive stinger mounted on its posterior end. can't mount heavy weapons Y: .5,1,.3
3/ 10
(red dragon) SHFH-032 "prediction"
Spoiler: click to toggle a uniquely physical type, uses a devastating "boxing" style. ranged weapons are not easily mounted on it, however.
(this may eventually evolve into what ray blitz was piloting at the time of his mech's destruction.)
Y: .5,.5,.5
8/ 10
yay. that's it.
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techwizrd
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Apr 13 2008, 12:36 AM
Post #9
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Wow! Some of these look pretty good. As soon as I can get my stuff scanned (hopefully soon), I'll post them.
I personally think some of the mechs are too organic, but that gives me a great idea. Adding another complex twist to the game, maybe there is a war between the Mechas League and the organic machines and the whole tournament idea is a training + prestige + ranking. Or maybe, Blits has to protect the town from the organic machines at various times during the game. I think it would give it a storyline that woudl please a whole lot more people (like burningsack) and make our game "unique".
I will defintely scan the mechs in a few hours. Nothing will get in my way... except for pretty much everything... whatever...
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Mephiles the Dark
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Apr 13 2008, 02:12 PM
Post #10
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right... the story as conceived by me. (this is pretty much a more detailed version of BTF's story. it's kinda long.
- Teh stawree
- Mepilez' verzhun
Life outside the city is hard. ever since a strange vessel landed three years ago, the world has been plagued by sinister extraterrestrial cyborgs (uh.... yeah.) called the <dunno.. I'll refer to them as grey mesa, just as a joke>.
Life in the city, however, prospers. despite the constant assaults by <grey mesa>, the city has managed to get along fairly well. The city is defended by the large mech organization known as the Alliance, although the city leaders have been known to hire other teams likes Hobs and Red Dragon to carry out some tougher assignments.
and Red Dragon? the most exclusive team in the league has been getting by exceptionally, carrying out odd jobs for the city and, more importantly, advancing in the mechas league. ever since the death of their disgraced pilot Johnathan Swift two years ago, they haven't lost a match. Their new pilot, Ray Blitz, remembers nothing but victory. literally. Ray Blitz knows absolutely nothing of who he is or how he is so good at piloting the team's mechs. his earliest memory is waking up with the team surrounding him, and then himself asking who he was.
after an easy semifinal win in the <annual> tournament, Ray Blitz's team leader <bob> tells him that his next opponent is the Black Pyre top pilot. <bob> has heard whispers of some secret, new mech being designed by black pyre that will cripple any Red Dragon mech easily. He orders blitz to go and steal data on the mech, so that they know its tactical weaknesses and can win.
Blitz objects, but eventually sneaks into the hangar and sees a reworked version of the BP Opposition. he steals its specs from a terminal, and the team works on a way to beat it. at the championship match, blitz manages to win (not that easily). the Black Pyre team eventually figures out about the data stealing, and gets really pissed at him (wouldn't you be?)
a few days later, the city leaders hire the red dragon team to surprise attack <grey mesa> in an area south of the city. the team, however, is attacked by another <grey mesa> unit that somehow knew they were coming. a few of the RD team members are killed in the attack, but, thanks to help from the desert nomads, the majority of the team survives and beats back the enemy.
Red Dragon, furious at the misinformation given and loss of team members, goes to the city leaders and learns that they got the information from none other than their rival team, Black pyre. red dragon quickly connects the dots, and finds that black pyre has made an alliance of sorts with <grey mesa>. red dragon, with the help of some Alliance and Hobs mechs, confronts the powerful new hybrid BP/GM mechs.
most of the hybrid mechs are defeated, although two particularly obnoxious ones manage to slip into the city. blitz recognizes the first. it's the upgraded opposition model Black Pyre, with some new parts from <grey mesa>. in his mech, Blitz pursues the two mechs, eventually leading him to the city's history-museum analogue. the BP team leader challenges him, but is again beaten. Blitz runs into the museum, and is shocked to see a creature he somehow knows to be the <grey mesa> leader self-destruct his own mech. with so few exits, Blitz thinks he can easily take down the mech-less GM leader. however, there are a few antique mechs in the museum. nothing usable, right?
maybe not to humans. after a short monologue, the GM leader leaps into perhaps the most famous and powerful mech in the museum: the SHFH-DC001 "Yeesa." using some mysterious GM technology, he starts it up. blitz escapes to his mech, and the two do battle. Blitz eventually manages to damage the Yeesa enough that he breaks into its cockpit and manually kills the GM leader. the GM leader monologues some more, finally dying with speaking the words "we will still win... and you will live in fear...Johnathan Swift."
Blitz's memory returns just as his team does. he confronts <bob> about his identity. He confesses, tells him all about it with a smirk on his face. then, he detonates Blitz's mech with a convenient super-secret self-destruct device. all of the red dragon team jumps into mechs and gangs up on him, but are a little surprised when Blitz gets into the damaged SHFH-DC001 (if he had escaped, they guessed he would go to the RD hangar to use an RD mech.. which they controlled with convenient self-destruct devices).
he wins. then what? Blitz realizes he cannot possibly stay in town. He's ruined his life by destroying the team, decorated war heroes. He has the league against him, the city... and most of the (underpopulated) world*. So he blasts a hole in the town walls with his mech, and… leaves, to live out a nomad's life in the desert until he dies. At least, that's the plan…
*actually, they kinda need him, with GMBP mechs poised to over the city. but he doesn't know that, yet...
...that took a while.
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Mephiles the Dark
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Apr 13 2008, 02:15 PM
Post #11
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huh. i just contradicted myself saying i don't think the SHFH-DC001 Yeesa should be a playable mech
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techwizrd
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Apr 13 2008, 10:05 PM
Post #12
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Wow. That's a nice storyline. Hmmm... A few things might need to be change though. Overall, I like it.
Can we change <grey mesa> to "the Organoids" and <bob> "Meyros Keiles"? I think those sound nice and unique.
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