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New Themes and More Development; Stop stagnating!
Topic Started: Mar 25 2008, 10:11 PM (986 Views)
techwizrd
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Magister ex Machina
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I decided that the board looked like crap. So I added a buch of themes which can all be chose through the theme selector at the bottom of the page. I also removed a few themes, but they either didn't work right or were ugly. How do you like the new themes?

I added:

  • Beautiful Elegance
  • Byte
  • Ice Blue
  • Optical Reach
  • Orange and Black with a Hat
  • Silver Bullet


On another note, Megas Robo development is starting up again. I will try to have some sketches done. Can we finalize the basic storyline and get people working designing, modeling, texturing, programming, and etc. ? Or will the projec die a second time?
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Jesin
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Woah! The board actually looks... GOOD now! I like the Ice Blue theme; it has a nice color scheme, and it's actually a decent width. Impressive.

As for Megas Robo, I haven't worked on that and there's no way I'll have enough time to commit to it until the school year ends. Maybe you should have revived it in the summer? The summer should provide a good 2-3 months of solid activity. If the project dies again, you can always resurrect it later.
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techwizrd
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Jesin
Mar 27 2008, 08:48 PM
Woah! The board actually looks... GOOD now! I like the Ice Blue theme; it has a nice color scheme, and it's actually a decent width. Impressive.

As for Megas Robo, I haven't worked on that and there's no way I'll have enough time to commit to it until the school year ends. Maybe you should have revived it in the summer? The summer should provide a good 2-3 months of solid activity. If the project dies again, you can always resurrect it later.
I like the Ice Blue theme too. It happens to be my favorite them right now and looks pretty professional. As usual, BobTheFerret says it looks ugly, but he has no taste. He uses a Mac, remember?

The Megas Robo project, i am doing modeling for it as well as a variety of other stuff. We have some new voice actors and storyboard people, so that's why I didn't wait till the summer.

Last time we had a Megas Robo topic, we spent 8 pages dicussing the storyline. So now I think we should mobilize and put our ideas to fruition. I am working on some designs and subsequently, models. The problem is that the whole project is so ad hoc. We need a team of developers and we need to assign each person a job specific job that they will be responsible for. We need to organize the project and have some people working on models, others on worlds and environments, others on programming, others on textures, others on marketing and outreach, and etcetera.
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Jesin
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"The way big corporations do it" is not always the same as "the best way to do it" (I do not mean that it's "the wrong way", either).

In fact, "because X does it that way" is never an adequate reason, for any values of 'X and 'it. You need other stuff too.

I'm not trying to imply that you've ever actually done that, you've just stepped in that direction a couple of times.

I've found that thinking about things from several different perspectives gives you a better idea of what's going on.

At this point, I think I'm just spewing random advice, and I should probably stop now, so I will.

Oh, by the way, you like my new avatar?
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techwizrd
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Jesin
Mar 28 2008, 07:09 PM
"The way big corporations do it" is not always the same as "the best way to do it" (I do not mean that it's "the wrong way", either).

In fact, "because X does it that way" is never an adequate reason, for any values of 'X and 'it. You need other stuff too.

I'm not trying to imply that you've ever actually done that, you've just stepped in that direction a couple of times.

I've found that thinking about things from several different perspectives gives you a better idea of what's going on.

At this point, I think I'm just spewing random advice, and I should probably stop now, so I will.

Oh, by the way, you like my new avatar?
It may be the way big corporations do it, but it is also the way most open-source projects. An compltely random and unorganized project normally fails because people are not attached to the project. Anyway, games need to be developed in this kind of manner because of the level of complexity they require.

I do like your avatar, but I prefer the Glider or the Gosper Glider. :P
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Jesin
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Meh. Maybe it's just that I've had bad experiences with that whole "give everybody a specific job" thing. Several times I have ended up with a job that I don't like doing and am not very good at. Also, I don't like your group divisions:
TechWizrd
 
some people working on models, others on worlds and environments, others on programming, others on textures, others on marketing and outreach, and etcetera.
I don't like the idea of separating the model builders and world/environment builders from the texture makers. Then you either have (1) a group of texture people waiting for the modelers to finish so they can start making textures or (2) textures that don't quite fit the models they go on. The latter usually isn't a huge problem, but it should still be avoided.

I guess the idea of splitting people into teams is not so bad, as long as you make sure you split them up right. On a related note, read this.

About the avatar: too many people use the glider, there is no such thing as a Gosper glider, and the Gosper glider gun is too big for an avatar with such a large cell size. Who knows, I may switch to a glider gun eventually, but for now I'm sticking with the small fish.
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BobTheFerret
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You could look at the theme, Techy. Everything is the same pale-blue shade, most of the images do not match, etc. etc... The new theme is bad due to desaturation and poor color choice; the old theme was bad due to oversaturation and poor color choice...
Edited by techwizrd, Apr 7 2008, 01:57 PM.
It is dark. You are likely to be eaten by a grue.
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techwizrd
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BobTheFerret
Apr 2 2008, 05:15 PM
You could look at the theme, Techy. Everything is the same pale-blue shade, most of the images do not match, etc. etc... The new theme is bad due to desaturation and poor color choice; the old theme was bad due to oversaturation and poor color choice...
Desaturation? Poor color choice? Isn't that what Mac does? :P

Anyway, there are alternative themes to choose from and EVERYONE I have asked (actually meaning hundreds of people from around the globe) says it looks clean & professional. I don't care if you like something that looks odd and weird. If you want, you can make your own theme and add it in considering you are an Administrator. You do remember that you have Administrator privileges, right?
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BobTheFerret
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I don't much enjoy the old theme either, FYI. In fact, I think the current default is the best at the moment... but still awful.

Techy, anybody that's seen ANY of your themes, ever, is not going to take you seriously when you talk about design.

And, this forum is far too dead for me to bother making a new theme for it...
It is dark. You are likely to be eaten by a grue.
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techwizrd
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BobTheFerret
Apr 7 2008, 03:12 PM
I don't much enjoy the old theme either, FYI. In fact, I think the current default is the best at the moment... but still awful.

Techy, anybody that's seen ANY of your themes, ever, is not going to take you seriously when you talk about design.

And, this forum is far too dead for me to bother making a new theme for it...
It's only dead because I am the only caretaker. I am the only Administrator that actively tries to get new members and actively tries to organize us an get something done.

If we were organized and had members who were responsible for different parts of bluedevs, we might be somewhere. Instead, our users think of us a stagnating pool of trilobites or ostracods. I have actually heard people come up to me in real life come up to me and say that the bluedevs is dead. Only thing I can hope is that some of you might remain loyal to bluedevs (1.5 yo in 4 days) and start contributing instead of criticizing me for asking people to contribute. I sometimes am forced to ask myself whether I am actually the sole member of bluedevs.

In lighter news, on Friday, I promise to post some of my mech desgins and sketches as well as town blueprints.
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Jesin
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We shouldn't think about this as "BlueDevs is dead" or even "BlueDevs is dying". BlueDevs is dormant. I'm not here much during the school year because I have other things I need to do. I can't be sure, but I think some of the other members and admins have similar reasons.

At this point, I think trying to keep the board from dying would take more work and prove less effective than dropping it and reviving it later on. Save your energy and let it go for a couple of months. You can revive the board near the end of the school year. If you want, you can use the time to make plans for BlueDevs.

Just don't try to make us feel morally inferior for not devoting more time to BlueDevs. At least in my case, I don't have much more time to devote during the school year, and I expect to have too much spare time during the summer. I'll be happy to contribute then.
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techwizrd
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Jesin
Apr 9 2008, 08:24 PM
We shouldn't think about this as "BlueDevs is dead" or even "BlueDevs is dying". BlueDevs is dormant. I'm not here much during the school year because I have other things I need to do. I can't be sure, but I think some of the other members and admins have similar reasons.

At this point, I think trying to keep the board from dying would take more work and prove less effective than dropping it and reviving it later on. Save your energy and let it go for a couple of months. You can revive the board near the end of the school year. If you want, you can use the time to make plans for BlueDevs.

Just don't try to make us feel morally inferior for not devoting more time to BlueDevs. At least in my case, I don't have much more time to devote during the school year, and I expect to have too much spare time during the summer. I'll be happy to contribute then.
I am not trying to make anyone feel morally inferior. You can let go for a bit. For me, that isn't much of an option. I don't want this to fall into disrepair (for the reasons stated in the post before yours) and I have projects I want to accomplish. Reviving a dead board is hard because I would have to contact everyone of you and annoy you ll until you all started posting.
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Jesin
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techwizrd
Apr 10 2008, 06:53 AM
I don't want this to fall into disrepair (for the reasons stated in the post before yours) and I have projects I want to accomplish. Reviving a dead board is hard because I would have to contact everyone of you and annoy you ll until you all started posting.
How would this "fall into disrepair"? It's just asleep, it's not decaying.
And as for the difficulty of reviving a dead board, I'd help you bug people about it. I think I could get Mephiles/Kyros to come back pretty easily. MushroomDude shouldn't be too hard to convince either. I think if we work together, we may even be able to convince BobTheFerret. As for RobotMagician, that would be your job.

Also consider that each person we get back is another person to potentially help with the revival. It could take a couple of days to a week, but seriously, it wouldn't be that hard.
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